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Guide

Pickup football: how to find a game, and how to start one

A practical guide for anyone who wants to play again without running a sixty-person WhatsApp group. Where to find an open game near you, how many players you actually need, and why most weekly games die at around two months.

What counts as pickup football

Pickup football is any informal game a group organises for itself: no league, no referee, no contract. It usually runs in one of three formats, and knowing which one you want makes finding a pitch and the right number of players much easier.

FormatOn the pitchPlayers to invite
5-a-side5 v 512 to 14
6-a-side6 v 614 to 16
7-a-side7 v 716 to 18
FutsalAbout 5 v 5, small hard court12 to 14

Inviting more people than the pitch holds is not an accident. Matchday dropout in an amateur group is one or two players almost every week. Invite exactly ten for a 5-a-side and you will play eight.

How to find an open game near you

The old way is to ask friends and hope someone knows someone. That works right up until all of your friends are busy. Three approaches that work better:

  1. A map of open games

    Dedicated apps show the games around you with a kick-off time, a pitch and how many spaces are left. That is what KROO does: open the map and see what is happening near you this week, including games run by groups you have never met.

  2. Pitch centres

    The larger pitch operators usually know which regular groups are short of players. One question at the desk can be worth a month of searching.

  3. Local groups online

    Neighbourhood Facebook groups still work, but without a real confirmed list it is hard to know whether the game is actually happening.

What separates these is not the number of games but certainty. A game that says "8 of 10 confirmed" is information. A message that says "anyone up for a game?" is not.

How to start a weekly game from nothing

  1. Pick a fixed day and time, and do not move it

    A game that moves every week has to be renegotiated every week. A fixed slot turns turning up into a habit rather than a decision.

  2. Book the pitch before you recruit anyone

    Doing it the other way round nearly always ends in a cancellation. A booked pitch is the thing that makes the game feel real to people.

  3. Build a core of eight

    You do not need sixteen friends. You need eight who turn up almost every week, and the rest follows from them.

  4. Agree the money up front

    What it costs, who collects, and what happens when somebody drops out at the last minute. This is what poisons groups, and it takes five minutes to settle at the start.

  5. Decide how you split the teams

    Before you get to the pitch, not while everyone is standing around. There is a whole guide on that: splitting even teams.

Why weekly games die

Almost always one of four reasons, and all four are preventable:

  • Nobody knows who is coming. Thirty messages of "in", "+1" and "maybe" are not a headcount. Without one the organiser cancels, or seven people turn up.
  • The games are never close. If the same side wins 9-2 every week, the losing half stops coming. It is not ego, it just stops being fun.
  • One person carries the whole thing. A single organiser collecting money, booking pitches and chasing people burns out in about two months.
  • There is no way to replace a dropout. Two people pull out on matchday, there is nobody to call, so it is cancelled. Three cancellations and the group is dead.

Where KROO comes in

KROO was built around those four failure modes, one at a time. It is free, works fully in English and Hebrew, and is on the App Store now.

  • A real list. A live confirmed list and a reserve list, instead of counting messages.
  • Automatic team balancing. Kroo Balance splits the sides using blind ratings players gave each other, so the games stay close.
  • Filling empty spots. Open the places that dropped out and they are shown to players nearby who play at that level.

Common questions

How many players do you need for a pickup football game?

More than fit on the pitch, whatever the format. For 5-a-side invite 12 to 14 players, for 6-a-side invite 14 to 16. Matchday dropout is one or two players almost every week, so a group that invites exactly ten for a 5-a-side ends up playing eight.

How do I find a pickup game if I do not know anyone?

Open the map in KROO and you see the open games around you with the kick-off time, the pitch and how many spaces are left, and you join in one tap. You do not need to know anyone in the group first. It is also worth asking at the desk of a large pitch centre, which usually knows who is short of players.

What do you do when players drop out on the day?

Open the empty spots instead of cancelling. In KROO those spots are shown to players nearby who play the same sport at the same level, and the reserve list fills them automatically. This is the most common reason a weekly game falls apart, and the easiest one to fix.

Is KROO free?

Yes. Finding games, joining, organising, balancing teams and your stats cost nothing, and there are no ads. An optional paid plan for teams and clubs is planned later, and everything that is free today stays free.

Keep reading

Stop organising. Start playing.

KROO is free, and it stays free. Find the game, fill the spots, split even teams.

Live on the App Store. Google Play is coming soon.